
Like Pandemonium, Klonoa uses a sort of pseudo-3D approach in which the environment moves in three-dimensions around you, though you are always limited to a single path. The game isn't just a continual trek from left-to-right. What makes Klonoa great is that it uses these two play mechanics in almost every imaginable way - levels never get repetitive because you must continually think of new ways to use the few abilities you have. With larger enemies, you can pump them up, Dig Dug-style, then dispose of them or jump on their heads. Instead, you have the ability to grab them and then throw them at other baddies - or throw them downward, which in turn propels you upward and gives you a little extra oomph in the jumping department. Klonoa is a little different than your average side-scroller in that you don't just run around jumping on enemies' heads.

And while many games have tried to do this (Pandemonium, Hercules, SkullMonkeys) with varying degrees of success, Klonoa manages to do so without resorting to gimmicks. Klonoa, the game, is a pretty inventive side-scroller that brings the fun of old-school Mario Bros. To begin with an explanation, Klonoa, the character, is a catlike creature with a Pac-Man hat and appendages (arms? wings?) jutting out of his ears.
